LIZARDFOLK
Lizardfolk are tall humanoids whose
powerful bodies are covered with armored scales that range in color from gray
to green. They have extended jaws filled with razor-sharp teeth, and each has a
unique set of fins that runs from his skull to his upper back. All lizardfolk
have ridged tails that range from four to six feet long that help them swim and
with which they can deliver powerful blows.
Strong
Emotions
Lizardfolk are short-tempered and
emotional, but not overly bright. They are well known for their tempers, and
lizardfolk seem to find most human and demihuman species particularly
frustrating. Dealing with a lizardfolk is a constant process of moving fast
enough to keep the lizardfolk from getting bored without going so fast the
lizardfolk cannot keep up.
Quiet
Watchers
Most lizardfolk tend to be quiet, letting
their actions speak for them, though when one does speak it is usually wise to
listen. Most people take them to be dumb brutes, a fatal mistake.
Proud
Heritage
They do not take insults lightly.
Lizardfolk society has a great number of rules and rituals that help them
survive and thrive in the spacelanes while also keeping order. Because of this
many lizardfolk tend to observe strict adherence to rules, although it can also
cause those in lizardfolk society who do not like rules to abandon their
tribes. Many tribal leaders tend to feel they are better off.
Cultural
Details
Alignment: Lizardfolk have a natural
inclination towards chaos, owing to their general preference towards nature
versus civilization, but this is not a rule. Lizardfolk of all alignments can
be found in the spacelanes.
Religion: Most lizardfolk venerate some
version of Semuanya who appears in most pantheons as the creator of the race.
Language: Lizardfolk have their own
language, consisting of growling vowels and sharp consonants. Tonal qualities
as well as simple sound convey meaning.
Names: Lizardfolk names tend to be
sibilant, with many S sounds. Male names tend to have harder sounds and more
syllables, female names are generally shorter and roll off the tongue easily.
Male Adult Names: Meerltul, Germanides,
Veen, Peerei, Usheltul, Okaneen, Utasithik, Tun-Tah, Gin-Ra, Beem-Ja
Female Adult Names: Drujeva, Pashtvee,
Skalz, Deeseidutsei, Nusei, Ahash, Akisalg, Thari-Sa, El-Ei, Jid-Eji
Traits
As a lizardfolk, you have the following
racial traits.
Ability Score Adjustment: Your
Dexterity and Constitution scores increase by 1.
Size: Medium.
Speed: 30 feet.
Darkvision: You can see in darkness
within 60 feet of you as if it were dim light. When you do so, your vision is
in black and white.
Athletic: You have proficiency in Athletics
(Strength) and have advantage on any Athletics (Strength) check you make.
Lizardfolk Weapon Training: You have
proficiency in polearms and shields.
Natural Weapons: Your claws can be used
as weapons in melee combat. You deal 1d4 points of slashing damage with your
natural attack (which you are considered to be proficient in). Your natural
attack is considered a light weapon.
Languages: You can speak, read, and
write Common and Lizardfolk.
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