Thursday, May 1, 2014

Race Write Up: The Lizardfolk

Lizardfolk are a major spelljamming race in the setting, so they deserve the D&D Next treatment as well. Enjoy!

LIZARDFOLK
Lizardfolk are tall humanoids whose powerful bodies are covered with armored scales that range in color from gray to green. They have extended jaws filled with razor-sharp teeth, and each has a unique set of fins that runs from his skull to his upper back. All lizardfolk have ridged tails that range from four to six feet long that help them swim and with which they can deliver powerful blows.

Strong Emotions
Lizardfolk are short-tempered and emotional, but not overly bright. They are well known for their tempers, and lizardfolk seem to find most human and demihuman species particularly frustrating. Dealing with a lizardfolk is a constant process of moving fast enough to keep the lizardfolk from getting bored without going so fast the lizardfolk cannot keep up.

Quiet Watchers
Most lizardfolk tend to be quiet, letting their actions speak for them, though when one does speak it is usually wise to listen. Most people take them to be dumb brutes, a fatal mistake.

Proud Heritage
They do not take insults lightly. Lizardfolk society has a great number of rules and rituals that help them survive and thrive in the spacelanes while also keeping order. Because of this many lizardfolk tend to observe strict adherence to rules, although it can also cause those in lizardfolk society who do not like rules to abandon their tribes. Many tribal leaders tend to feel they are better off.

Cultural Details
    Alignment: Lizardfolk have a natural inclination towards chaos, owing to their general preference towards nature versus civilization, but this is not a rule. Lizardfolk of all alignments can be found in the spacelanes.
    Religion: Most lizardfolk venerate some version of Semuanya who appears in most pantheons as the creator of the race.
    Language: Lizardfolk have their own language, consisting of growling vowels and sharp consonants. Tonal qualities as well as simple sound convey meaning.
    Names: Lizardfolk names tend to be sibilant, with many S sounds. Male names tend to have harder sounds and more syllables, female names are generally shorter and roll off the tongue easily.
    Male Adult Names: Meerltul, Germanides, Veen, Peerei, Usheltul, Okaneen, Utasithik, Tun-Tah, Gin-Ra, Beem-Ja
    Female Adult Names: Drujeva, Pashtvee, Skalz, Deeseidutsei, Nusei, Ahash, Akisalg, Thari-Sa, El-Ei, Jid-Eji

Traits
As a lizardfolk, you have the following racial traits.
    Ability Score Adjustment: Your Dexterity and Constitution scores increase by 1.
    Size: Medium.
    Speed: 30 feet.
    Darkvision: You can see in darkness within 60 feet of you as if it were dim light. When you do so, your vision is in black and white.
    Athletic: You have proficiency in Athletics (Strength) and have advantage on any Athletics (Strength) check you make.
    Lizardfolk Weapon Training: You have proficiency in polearms and shields.
    Natural Weapons: Your claws can be used as weapons in melee combat. You deal 1d4 points of slashing damage with your natural attack (which you are considered to be proficient in). Your natural attack is considered a light weapon.
    Languages: You can speak, read, and write Common and Lizardfolk.

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